Subtracting the two positions (as vectors) gives the vector between the two and it's simple from there to calculate the angle from the player's current look vector to the desired angle vector.īy sending input directly to the game (this is trivial) and fine-tuning with some constants you can get it to aim automatically pretty quickly. The game needs to know this information so it knows where to render the player's model and so forth (although you can limit how much the game client can know by only sending it player information for players in view).Īn aimbot can scan known memory locations for this information and read it out, giving it access to two positions-the player's and the enemies.
Somewhere in the game memory is the X,Y, and Z location of each player. Or do I now have access to it since I have injected into the process and can just copy the memory at that address using memcpy or something?Īnyone else have anything to add? Trying to learn as much about this as possible! How do I now access and use the data stored at that location within the application since I don't own that memory, the game does.
What all is involved in it? Do they hook the users mouse/keyboard in order to move the cursor to the correct location? How does the cheat application know where exactly to point the cursor? The cheat app must be able to access data within the game application, how is that accomplished?ĮDIT: to sids answer, how do people obtain those known memory locations to grab the data from? EDIT2: Lets say I find some values that I want at location 0xbbbbbbbb using a debug program or some other means. Obviously if I wanted to cheat I could go download some cheats so this is more of a learning thing.
HOW DO PEOPLE GET AIMBOT IN FORTNITE HOW TO
I am curious and would like to learn more about how the cursor knows how to lock on to an opposing player. I was curious if anyone had any experience/knowledge about aim bots in online FPS games such as Counter-Strike.